Poison Clan

Go Kill Something!

Poison Clan is Recruiting!

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Revision: 6/26/2018

Hello, Neverwinter!

Poison Clan is looking for new players to join our close knit family of champions!

We require no entry fee and no donations. Our minimum item level is 11k without guild boons (no cheating lol)

What we expect from new players is that they join in to the community and become one of our friends.

This guild is made of people who are laid back, relaxed, and enjoy helping each other.

Must be an active player, update member comments when playing - Roster examined regularly, players with comments older than 2 weeks are removed.

Our one rule is "don't be a dick."

GH 20, Barracks, Stable, Explorer's Guild and Temple boons. We're in the process of building PvP structures up now and have the Siege Smithy at rank 6.

We are the helm of an alliance of other guilds that share our values - no groups formed in alliance chat by item level, cooperative play, and laid back friendly socialization.

Recruiter's Gamer Tag:

Dread Venomous


Getting Geared Up

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Good morning, Poison Clan!

If you're reading this, it means you are a member of Poison Clan and are working on getting geared up and getting stronger, so that you can accomplish more in the game. You may have already seen the difficulty that players have getting into Alliance groups to run advanced content - most players announcing are looking for characters with 3k item level and there's never enough room for DPS, it seems.

Our guild can put together strong groups that allow lower geared players to complete T2s, skirmishes, and eDemo to help you get seals, twisted, and good drops, which will help you along the way. You'll need to keep in mind, though, that Alliance groups are less tolerant of this and are often very strong players who are looking for players who can keep up on speed runs.

You also should keep in mind that there are only so many runs a day that guild members can take players through in order to help them gear, as they're sacrificing their own progression to help you. Almost all of our officers are willing to throw together a group to help you, but don't assume that they'll stop playing to cart you around. You need to connect with other players, hopefully form a group of your own, and, when you need help from players outside your group, be respectful of their time. At all times, you should focus on becoming stronger and more capable of handling content instead of looking for someone to carry you.

This write up is intended to help players who are working to get to item level 2500, which is when the epic Demogorgon raid is unlocked - but also intended to help you become strong enough to effectively contribute to a group working to complete difficult content, like a T2 or eDemo. As you grow stronger, you'll be able to handle harder and harder content, eventually moving from guild-only groups to the outside world.

The good news is that these principles apply whether your item level 1400 or item level 2485 - the only difference is the starting point and how long you need to get there!

Also, this will serve to take you beyond 2500, and to get you started on points that will not affect your item level but will make you stronger, just the same.

Remember that all of this is advice, not hard and fast rules, but if you're struggling, follow the advice, get stronger, and have more fun.

Here are the basic steps:

  1. Make connections
  2. Map your build and boons
  3. Earn AD
  4. Road map to Rank 9 enchants
  5. Armor
  6. Upgrade artifacts & artifact equipment to uncommon to epic to legendary
  7. Select companions and start upgrading
  8. Progress through content

So, here are the details:

1. Make connections

Stop running Pick Up Groups (PUGs) and make connections in the guild. If there aren't enough players on during the hours you play, let officers know your time zone and schedule so that they can let recruiters know to focus on when you play. Solo players don't progress well enough in this game - to really succeed, you need a regular group of partners that you gel with. It takes time to build that up and the best place to find them is in your guild roster.

We have an official facebook page and we have forums, but the best advice I can give you is.... get on SLACK. Slack is our mobile app (also runs on your computer) and it offers huge advantages to players who use it. You've got access to other players for virtually the entire day, allowing you to ask questions and learn, to find out about upcoming guild events, and to partner up to complete content.

2. Map Your build and boons

The very best advice that I can give you is to run a solid, survivable build until you hit item level 2500 or higher and you have 90% of your boons finished.

If you don't have a good reference for a build, go to www.mmominds.com and read the most recent builds for your class. Some builds, like DC, are fairly durable no matter what build you choose (as of Mod 9/Mod 10, your greatest utility will come from running a Buff or Buff/Debuff build). For OP and GF, run tank builds to increase your survivability. For DPS, there is typically 1 path that has been proven to be the most effective path for your class - until you're well geared and have most of your boons, you should run that. Then, when you're more survivable, try out other builds that may interest you.

The most important key to remember about your character is that nobody has any right to tell you how to build it - that's your character, it is your choice what to do with it. By the same token, nobody has to run with you, either. If your build is flawed, but you're willing to respec or to adjust your equipment, to become more able to contribute to a group, you'll find your guild mates and other alliance members are more tolerant of helping you get stronger.

3. Earn AD

Until you have reliable sources of AD, you should run 2 "baby" dungeons (like cloak tower), 2 skirmishes, and 2 pvp domination matches every day. Do Maze Engine dailies every day. Do your "weekly" tasks in each campaign zone. Invoke every chance you get - in Mod 9, you will be granted AD directly. In Mod 10, it instead gives you "bonus" AD that will increase the amount of AD you earn from doing those tasks. The "baby" dungeons grant seals of adventure - every time you accumulate 500, cash it in for a bag of rough astral diamonds.

Astral Diamonds are the primary currency in this game and you can't progress without regularly earning it.

4. Roadmap to Rank 9 enchants

To start with, you should equip rank 7 enchants in every slot - the exception being if you equip Lesser Dragon's Hoard Enchantments in utility slots, since they're rank 8. Rank 7 enchants are available for 6 trade bars, which means they're very cheap on the auction house.

HOWEVER, your goal should be a minimum of rank 9 on yoru enchants, so for EACH enchantment slot, you will need to eventually compile:

24 rank 7 enchants of the type you plan to use
3 Greater Marks of Potency
A minimum of 15 preservation wards, and possibly more (there will be three total refinement events)

Note: 20 of the 24 rank 7 enchantments are "refinement" points - refining a same type enchantment is worth twice the value of a differing type - you can substitute 172,800 worth of RP (refinement points) for those 20 rank 7 enchants. Another 2 are "reagents" to get the rank 7s to rank 8.

Refine 4 rank 7 enchants (each) into 2 rank 7 enchants. Using preservation wards, a greater mark of potency, and an additional rank 7 enchant, upgrade the two refined rank 7s to rank 8.

Refine the remaining 12 rank 7 enchants into one of the two rank 8 enchantments. Refine the enchant using 2 greater marks of potency, preservation wards, and the other rank 8 enchant.

You're not going to instantly have the funds to raise your enchants to rank 9, so don't take this to mean you have ot try. Instead, get a complete set of rank 7 enchants to put into your gear ASAP and then collect the preservationw ards, greater marks of power, and additional rank 7 enchants that you will need to upgrade.

If possible, wait for a 2x RP event to do this - it will take HALF of the RP to do the job (16 instead of 24).

5. Armor

If you've got the resources to buy dusk armor (tradebars or pieces sold on AH), do it. It is a solid set and good enough to get you started on going for your Dragonflight gear. If you don't have the resources, grind out Shores of Tuern and Lair of Lostmauth to get elemental seals and (occasionally) drops you can equip.

I'd completely skip elven armor - you're in a guild that is a member of the strongest alliance in the game. You've got access to dragonflight runs multiple times a day, which lets you get the fangs you need, plus earn guild marks. Dragonflight armor requires Dragonfangs, guildmarks, and seals of the protector - and if you buy elven gear, it is taking away seals of the protector you could be using for your dragonflight.

Whenever Dusk gear is available (and is an upgrade over what you have), grab it, otherwise, just focus on getting a decent base set of elemental armor and grind out your dragonflight.

6. Upgrade artifacts & artifact equipment

You get your first artifact main hand from the last mission in Spinward Rise and you get your off hand from Protector's Enclave when you hit 70. They come "green," or "uncommon" quality and need to upgrade at least to blue, "rare," quality to become useful - you can't equip a weapon enchant until blue, for example, or unlock powers.

HOWEVER - this is not the weapon set you're most likely to run with in the long term.

If you're running an AP-build gain, you will most likely want the burning set from the Fiery Pit. That's a hard grind, as you'll need to get 100 motes from heroic encounters, requiring you to buy a booster from the tradbar merchant or auction house.

If you're running almost any other build, the Twisted set will be your best choice. You will need to accumulate demonic ichor (occasionally from heroics in IWD, Well of Dragons, or Dread Ring, always from Throne of the Dwarven Gods or Prophecy of Madness skirmish, Demogorgon, epic Demogrogon). You will also need 20 twisted ichor - which comes from silver or gold epic demogorgon runs - silver gives 1 ichor, gold gives 2 - and both require unlocking the chest at the end. This can go quickly, depending on getting in with a good group and buying keys, or it can take a long time to grind out.

Once you get your "long term" weapon, you can feed your elemental set into the new set - and you will get roughly 85% of the RP value you've put in so far. The less you've put into the old weapon, the less you will lose.

Another HOWEVER - by upgrading your first weapon set to purple (epic), you become stronger, with better bonuses, and will complete content more easily.

You've got to determine if your grind is going to be fast or slow and decide how much to refine based on that. If you're not going to put a lot of money into the game, do yourself a favor and upgrade your elemental weapon set to epic.

Get your artifacts (the four you equip to your "belt") to rare, at the very least. If you don't have 2x RP in the near future, upgrade them to epic. When upgrading during 2x RP, keep in mind that upgrading 1 artifact to mythic provides bigger boost sthan upgrading 2 artifacts to legendary. Read up on feeder artifacts, will make a huge difference in how quickly you get to mythic.

Artifact equipment - main hand, off hand, neck/waist - I'd do them in that order, but it doesn't really matter.

Whichever course you pursue first, all your artifacts and artifact equipment need upgrades and the higher you take them, the more powerful you become.

7. Select companions and start upgrading

You've got 5 slots for "active" companions, one of whom can be summoned. Don't bother putting runestones or equipment on companions you will not have summoned. Upgrade those four "active" companions to epic (as you can afford it or you get tokens from lockboxes) but make your "summoned" companion your focus.

While you're gearing up, i suggest you get the cheapest "augment" companion available, like the goat. It passes all of its stats over to you automatically. Don't put bonding runestones on it, unless you're looking to add power or defense stats - you won't get extra passed to you, you just get whatever the augment's stats are when it is summoned.

If you can afford it, put personalized rings/belts/necklaces on the augment, to get the benefit of an extra enchatment slot - you'll need jewelcrafting at 25 for that. If you get a +4 or +5 ring from a skirmish or CN, that can be equipped to your companion, though the "utility" rings don't provide any benefits, aside from the enchantment slots.

After you've got the AD to properly kit out a companion, determine if you need a tank or a striker and pick whatever works best for you - put bonding runestones on it (the highest rank you can afford to start with) and the best ring/neck/waist/whatever you can obtain. The bonding runestones will pass the companions powers over to you and, if you upgrade it to legendary, it will also pass along 15% of its stats, in addition to the bonus from the bondings.

8. Progress through content

Get your boons.

Get every boon you can. Re-read your build write up periodically to see if it has been updated for new boons that come out, but, if you know what your focus is, it should be easy to fgure out.

A character at item level X - who has a majority of boons completed - is substantially stronger than a character without boons at the same or higher item level.

Good luck!

Neverwinter Acronyms

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AD - Astral Diamonds

ADX - Astral Diamond Exchange

AFK - Away From keyboard (or controller)

AH - Auction House

AoE - Area of Effect

BiS - Best in Slot - meaning the best performing option for an enchant/artifact/other piece of gear/etc

BoA - Binds on Account

BoE - Binds on Equip

BoP - Binds on Pickup

CC - Cragmire Crypts

CN - Castle Never

CTA - Call to Arms - weekend "event" skirmishes

CW - Control Wizard

DC - Devoted Cleric

demo - Normal Demogorgon raid

DF - Dragonflight

DPS - Damage per Second

DR - Dread Ring

eDemo - Epic Demogorgon raid

eTOS - epic temple of the spider (master dungeon, T2)

GF - Guardian Fighter

gg - good game, good going

gj - good job

GWD - Grey Wolf Den

GWF - Great Weapon Fighter

HE - Heroic Encounter

HR - Hunter Ranger

ICD - Internal Cool Down timer

IL - Item Level

ITF - Into The Fray (GF power)

IWD - Icewind Dale

LFG - Looking for Group


KV (Knight's Valor - GF Power)

MD - Mantol Derith

NPC - Non Player Character

NW - Neverwinter

OP - Over-Powered or Oathbound Paladin

PE - Protector's Enclave

PoM - Prohesy of Madness

PVE - player versus environment

PVP - player versus player

PUG - Pick up group (also called randoms)

PWE - Perfect World Entertainment

RAD - Rough Astral Diamonds

RP - Refinement Points

RNG - Random Number Generation/Generator

SH - Stronghold

SW - Scourge Warlock

T1 - Tier 1 (dungeon or heroic - easiest level)

T2 (dungeon or heroic)

T3 (heroic, will have a T3 dungeon in Mod 10)

Throne - Throne of the Dwarven Gods skirmish

ToD - Tyranny of Dragons

TR - Trickster Rouge

WAI - Working as Intended

WoD - Well of Dragons

WTB/WTS/WTT - Want To Buy/Want To Sell/Want To Trade

XP - Experience

ZAX - Astral Diamond Exchange

Zerg - Large group of solo players running heroics as a mob usually in IWD or WoD, but also in Strongholds

Alliance Guilds:

LGPG - Look Good Play Good - the "Helm" guild

NAT - The Nation - our "Sword" guild

SIN - S.I.N. - another sword guild

AB - Alianca Brasil - another sword guild

PC - Poison Clan

MD - Mystic Dawn

FV - Flawless Victory

RoD - Reagents of Death

WL - White Lotus

XCAL - Excalibur

Lgcy - Legacy

Pain - Pain Eternal

Imrtl - Immortal

Make The Most of 2x AD

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Making the Most of 2x AD

The basic strategies for 2x AD:

I. Save all of your salvage before the event:

A. Fill every bag and bank slot on each of your characters
B. Fill your shared bank slots
C. Fill your mailbox
D. If your VIP rank is high enough to avoid posting auction house fees, post any unbound salvagable equipment for sale at a price 100% higher than what you'll get for refining it at 2x AD.

II. Buy as much Zen (on the ADX) as possible during the weeks leading up to 2x AD but stop a couple of days before when prices rise.

III. If you buy Zen for real money, save it to convert to AD during the event and then buy i tbakc later when the cost of Zen goes back down - you get more for your money, at the expense of waiting a little while for the Zen Market purchase.

IV. Don't run your weeklies until the event starts (on the week of the event)

V. Divide your salvage equally among all of your characters - there is a 36,000 AD per day limit on refining, so the more equally you spread the salvage, the quicker you will get it all refined

VI. Do AD generating activities on ALL of your characters ahead of dailies on ANY of your characters:

A. On each character, run The Cloak Tower twice (turn in seals of Adventure for the AD reward when possible)
B. On each character, run 2 skirmishes
C. On each character level 20 or higher, run 2 PvP matches (you get AD even if you lose)
D. On each character level 70 or higher, run your Maze Engine daily
E. Run skirmishes and dungeons that drop salvage on your best character (speed purposes)
    1. Throne - second fastest run, 1 drop guaranteed, a second drop with a key, could drop +4 or +5 ring(s), AD, Seal of the Elements, Underdark currency
    2. eDemo - third fastest run, 1 drop possible from completion (based on achievement level), a second drop guaranteed with a key, could drop +4 or +5 ring(s), Underdark currency, Protector seals
    3. Shores - fastest run, 1 drop guaranteed, 2nd drop with key, elemental seals - 1st run gives cache of elements
    4. eTos - fastest T2, drops elemental seals and seals of protector, 1 drop guaranteed with key, 3 more drops possible - 1st daily run gives cache of protector

VII. Sell your Zen on Friday, MAYBE on Saturday. Zen may go higher as the weekend goes on, but it might also retract once the demand is met. Don't lose profit by chasing a higher profit!

VIII. Don't buy Zen through the ADX until prices normalize after 2x AD is over - it will slowly come down as players rush to spend their AD.